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THE LOST KINGDOM

Twelve-year-old Ren Everhart has a problem: she can’t use her healing magic without her dad by her side, and she knows it won’t be long until she loses her apprenticeship because of it. But Ren’s problem gets even bigger when her dad goes missing, and she seems to be the only person wanting to find him.

She thinks she’s found a solution in an old book of legends. According to the book, the Lost Kingdom is home to magical beings who will grant Ren a wish if she can find them. Using her wish, Ren can reunite with her dad—and keep her apprenticeship. Together with a telepathic prince, his shape-shifting twin, and a farm boy, Ren sets off to find a place that might not exist but is her only hope at bringing her dad home. 

But Ren and her friends aren’t the only ones hunting for the Lost Kingdom. In a world humming with dark magic, letting the Lost Kingdom fall into the wrong hands would be deadly for everyone. But all that matters to Ren is saving her dad’s life—even if it means she has to save the world along with it.


Past Works:

THE EMPEROR’S GAME

Seventeen-year-old Kana Adair wants to save herself and her Grandmother from exile to the Lower Ring—a fate, in her mind, that is worse than death. To do so, she must win the Emperor’s Game: a deadly race against ten of her classmates for a position on the Imperial Council and enough money to last a lifetime. 

But entering the Emperor’s Game is easier said than done. In order to compete, Kana must convince a member of the Imperial Council to sponsor her, and the sponsorships are disappearing fast. Once in, Kana will need to survive all five of the races designed to test her intellect, strength, and loyalty to the Empire. But as the Game introduces her to darker truths about power and the people who hold it, Kana must confront the harsh reality that the Empire may not be worth fighting for after all. 

As her loyalties are tested, Kana must decide—risk it all to win the Game, or find a way to save herself and her Grandmother without playing by the Emperor’s rules.


THE ASHES OF LIGHT

Valencia Walker’s father has been missing for months with no explanation. But when she is transported to the magical kingdom of Gallomia, she discovers Gallomia’s rival king, Crypt, has kidnapped him. To save her father, sixteen-year-old Valencia must learn how to use magic by drawing energy from one of two sources: either light, which hums with gentle strength, or shadow, which is wild, deadly, and powerful.

With Crypt doing his best to take over Gallomia, Valencia realizes the kingdom’s stability is more fragile than ever. Her father’s knowledge is desperately needed to figure out Crypt’s plan before he can put it into effect.

Along with the crown prince, his shape-shifting twin, and a palace guard, Valencia embarks on a dangerous expedition to save her father. She and her friends must put their magic to the test if they want to rescue him and make it home alive, all in order to prevent Crypt’s reign of shadows from destroying everything they love.

*DISCLAIMER: the above graphics are intended for non-commercial use; they are simply a fun addition to the descriptions of my projects. Rights to the images belong to their respective creators.